![]() Andrew HaywardĮach Joy-Con functions independently, but hopefully some enterprising soul gives us a way to use them in tandem. And since you’re holding it sideways, the additional shoulder and trigger buttons on the lower left or right side won’t really come into play. That’s a big limitation, since each Joy-Con acts like half a controller: it has one analog stick and four primary face buttons, along with two small shoulder buttons. OpenEmu v2.3 Requires macOS 10.14.Each Joy-Con registers as its own controller, however, and unless someone creates a software solution to enable it, they can’t be used together simultaneously as a single unit on Mac. Note: Native Apple Silicon support (no Rosetta 2) in a future update. Redesigned most UI in native macOS style, replacing custom theming.Added redesigned app icon ready for Big Sur.Added shader compiler optimization pass for faster performance.Added integer scaling options to the HUD bar for fullscreen popout window, by default keeping the last used integer scale.Note: HUD bar > cog wheel > Scale > "Fill Screen" to fill the whole screen. Added "Always snap popout gameplay window to integer scale" when dragging.Note: Hold "shift" before dragging to disable snap resizing. Added "Always use popout gameplay window" as default.Added "Always float popout gameplay window on top" Gameplay Window Management option.Added menu bar items and keyboard shortcuts (⌘3–6) for changing category.Added increase/decrease buttons to slider control.Added keyboard shortcuts (⌘+/⌘–) for changing grid size.Added toolbar customization (Right click > Customize Toolbar…). ![]()
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