![]() ![]() Iroquois stacks showed up really far from their homelands, and were about to take 2 of my undefended settlements, so I ended up bribing them with 4 techs as recompense for taking 2/3 of their provinces. Quebec itself was already taken by Britain, but they took two British settlements instead. My New World armies started another one with Iroquois and their ally Quebec. Reduction is much less for other religions, like Catholic provinces go from -2 to -1, but it's still a turn saved. In a fully Muslim province that meant going from -10 to just -5, which means 5 fewer turns of babysitting a province, for every such province. The next important event was invention of Secular Humanism, which cuts religious unrest by half. It's fairly pointless other than achievement for achievement's sake. I finally got my first achievement this campaign - Assassin! for assassinating 20 characters. I took Georgia, taking the list to just 8 major and 8 minor powers other than me. This is a fairly standard formation, I kept changing my mind between placing inf 3/2/2/3 or 2/3/3/2 Secular HumanismĪ lot of minors have been taken out by other powers. Marathas had 3 nearly full stacks, but they spread them around their last province, so I attacked them, and in one final battle conquered India. In New World Spain defeated army of natives in Texas, so I moved in to take it over. I took Morocco as it was basically defenseless. I was technically at war with Poland and Bavaria as well - Bavaria took a peace deal where they'd take 3 techs for peace, but give me some money. Same reason, I really don't want any naval combat. I guess it's technically exploit, same as jumping from ship to another mid-ocean, but I've always been playing with it. and those units with 0 move - they're still close enough to be reinforcements.but it actually just subtracts however much the lowest one how.do naval landing, that's supposed to reset all units' movement points to 0.have one unit in army have less movement - artillery does it for free, but you can also move your unit a bit.Then Naples and Tunis with the other.īy the way here's the trick for same turn naval invasions: I took Milan and Sardinia with one stack. Same turn, attack Spanish holding in Italy. Indians still outnumber my armies there, but I'm not terribly worried about that.īy the way it looks like the game is keeping track how many times tech was trades, so that explain why AI is so unwilling to take a seemingly reasonable deal. I do this nonsense mainly to avoid naval combat. Indian war was one stack on Mysore, the other on Goa, and then giving Marathas 5 techs to peace them out. ![]() My Italian and Indian unrest got dealt with about the same time, so I started fresh wars with Indians and with Spain same turn. More Indian and Italian Warsįor a while I was just fighting rebels, and the only settlement I got was Northwest Territory on exactly that part of New World map. If you kill someone, they respawn new agent of same type next turn anyway most of the time. I started assassinating and duelling, mostly for achievement's sake, as both activities are fairly pointless. So back to my World Conquest adventure! First part was here. ![]()
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