![]() ![]() This allows the player to get more crates without taking the harder-to-get ones, allowing for easier box completion. This glitch is only possible if you have numerous enough crates in the bonus round and/or the bonus round finish platform brings you quickly enough to the main level. You can then break those same crates again and the game will still count them. ![]() That's normal, but what's not normal is that, due to the game still adding the box count after you respawn the crate count now counts both the crates in the bonus level and any of those crates that you broke before the bonus round, the latter of which normally shouldn't happen. You'll then respawn in the most recent checkpoint you made (or the start of the level, if you didn't break any) with the boxes between the bonus level and the checkpoint (that you might've broken) intact. note It occurs if you finish a bonus level, then die before all of box count of the bonus level are added to the level's total box count. You can also reduce the number of runs needed for Air Crash from 4 to just 2 by dying after getting the Death Route gem along with the crystal and finishing on the secret warp for Snow Go. This also allows you to get the purple gem in Bee-Having without getting through the rest of the secret path and get 2 gems at the same run from Turtle Woods, Hang Eight, Plant Food, Cold Hard Crash, and Spaced Out when you normally need separate runs for each of them. Since extra lives are handed out like confetti, simply killing yourself the moment you get a gem from an alternate path seems far more appealing than backtracking manually. Once you collect a crystal or gem, it will remain in Crash's inventory as long as he remains in the level, even after he dies. This is the source of many Sequence Breaking in the game. This can be done with the slide-jump (which isn't a glitch) for an even higher jump. You jump, then you immediately spin, causing Crash to jump higher than normal. ![]() The same moment in "Un-Bearable" is also avoidable, but this time, with a simple slide jump. ![]() In fact, this trick was one of the many objects of this game's Tool-Assisted Speedrun, kindly demonstrated here. Gameplay Derailment: Trying to grind some more lives on Turtle Woods? You think the moment when you fall into pit with cyberrats is annoying? Well, there is a legit way which, if it doesn't work at first, is possible to pull off with some skill: just jump above the pit through the faux-walls.Even Better Sequel: Many agree that Crash 2 and Crash Bandicoot 3: Warped are much better designed and more enjoyable than the original game, representing the pinnacle of the series, introducing most of the characters fans are familiar with.The only thing that makes the battle challenging is the awkward jetpack controls and the limited time to finish him off. And the final boss battle is extremely anticlimactic - Crash just chases after him and spin-attacks him three times, and he doesn't even attempt to defend himself or fight back. The final boss battle against Cortex is based around the jetpack mechanic - as in, the mechanic that was only introduced five levels ago in a game 25 levels long. Additionally, the camera is positioned directly behind Crash rather than above him facing downwards, as in the other levels, which makes discerning the relative positions of obstacles even harder than it ought to be. In contrast to the rest of the game's free-flowing fast-paced platforming, the jetpack uses a completely different control scheme to the rest of the game, is awkward and finicky to use, and requires the player to move extremely slowly and carefully around tightly enclosed areas. Disappointing Last Level: The final warp room introduces the jetpack mechanic, which is featured in two of the last five levels.Never mind in-game, considering how obviously shady he is while interacting with Crash. Captain Obvious Reveal: Cortex being the game's Big Bad and betraying Crash can be easily deduced by just looking at the game's subtitle.It makes a Blackout Basement, of all things, feel hard to get lost in, it offers a creative Bonus Stage that feels like an Auto-Scrolling Level you're in complete control over, and its music is also the credits music, serving to give off the sense of finality in the stage. For a Secret Level, it sure as heck feels fair and accommodating. ![]()
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